Thursday, 14 June 2007

3 Days

I have three whole days to get our island looking a little more interesting. Studio builds, communal space, amphitheater's, its all going on now! The more time I spend in this huge open space the more acutely I am aware of the things I chose to be in there. Take the wooden studio huts for example,
Plain and simple spaces for artists to play in. I like the blend of old and new but essentially I'm still building things I am familiar with in a world that is boundless. A primitive four wall hut (with glass windows might I add) seems basic right? A space within a space?

In laying out the foundations, communal spaces, places for people to gather and share ideas, not just perform or display is very important. This space here,
Will be the telehub, the spot that you arrive at once you teleport to Leodis. A general meeting point for all. So this is the progress so far one day in! I have a few friends who are artists in Second Life, Chi5 Shenzhou and Fau Ferdinand who are helping with the builds. They are far more skilled than I am and have lots of resources to contribute. Many thanks to you two! :)

Here are a few more images and links,

Performance space? Exhibition's? Just ideas..
...

> SL Blog about all sorts art, performance and so on.
> Opening-on-odyssey-island

3 comments:

Joanne Hartley said...

looking really good

Secular said...

Gosh, thinking about what a performance space could be in a virtual world.... Walls? Cities? Floors? Words?

Anonymous said...

Northern Creative: Thanks - slowly but surely we are getting there!

Secularist: Tell me about it! I went to see a few performances recently in Second Life. So far it seems that 'performance' has been taken in the literal sense of movement. Artists scripting to control the way their avatar moves in response to its surroundings.
Some more interesting performances I saw were based around the text that was being exchanged between the audience members. The dialogue appeared on the 'stage' and the artists used that to inform what happened next. I guess you don't need a building as such that has walls or floors but then we move further into what would be perceived as 'game' territory. Hmm food for thought!