Tuesday, 4 December 2007

Updates

Its been sometime since our last update, here are some images of the latest movements on Leodis!

Sandbox - Come and build on Leodis!
Bryan Davis, 1st year lecturer exploring the realms of Second Life.
Conference / Presentation space.
A globe space ( soon to be a welcome area for Leodis).
If you have any questions please done hesitate to contact me in world by the name of Mejo Kuu.

Wednesday, 27 June 2007

Leodis pictorial

Gallery (left) Studio spaces (right)Studio space. (Can be divided in order for users to alter the video and audio features)
In progress
Workshop area
Island overview
The empty space in the middle to the right of the mount, will be where the ground floor fine art building will be. There will also be a simple mono rail system installed over the summer to get around, for those new to Second Life controls.

Tuesday, 26 June 2007

Reading

"A world within a world, a graphic representation of the databanks of every computer in the human system; a consensual hallucination experienced daily by billions of legitimate users in the Sprawl alone. And by Case, computer cowboy, until his nervous system is grievously maimed by a client he double-crossed. Japanese experts in nerve splicing and microbionics have left him broke and close to dead. But at last Case has found a cure. He's going back into the system. Not for the bliss of cyberspace but to steal again, this time from the almighty megacorps. In return, should he survive, he will stay cured."

Cyberspace and virtual reality were invented in this book. It stands alongside 1984 and Brave New World as one of the twentieth century's most potent novels of the future.

Thursday, 21 June 2007

Amphitheatre

A Chi5 design

Terraforming

Thursday, 14 June 2007

3 Days

I have three whole days to get our island looking a little more interesting. Studio builds, communal space, amphitheater's, its all going on now! The more time I spend in this huge open space the more acutely I am aware of the things I chose to be in there. Take the wooden studio huts for example,
Plain and simple spaces for artists to play in. I like the blend of old and new but essentially I'm still building things I am familiar with in a world that is boundless. A primitive four wall hut (with glass windows might I add) seems basic right? A space within a space?

In laying out the foundations, communal spaces, places for people to gather and share ideas, not just perform or display is very important. This space here,
Will be the telehub, the spot that you arrive at once you teleport to Leodis. A general meeting point for all. So this is the progress so far one day in! I have a few friends who are artists in Second Life, Chi5 Shenzhou and Fau Ferdinand who are helping with the builds. They are far more skilled than I am and have lots of resources to contribute. Many thanks to you two! :)

Here are a few more images and links,

Performance space? Exhibition's? Just ideas..
...

> SL Blog about all sorts art, performance and so on.
> Opening-on-odyssey-island

Wednesday, 2 May 2007

What works for you?

The School of Fine Art have been working on Second Life for many months now. We have the island open to all and its time for construction! There are some key questions as to what and how we go about using this new space.

What do you want on the virtual island?
How can it be used to enhance your practice?
Do we simply recreate what we have in the real world?
How can it be used for knowledge transfer between schools and universities?

Its open for dialogue, please feel free to post your ideas about this virtual space.

Tuesday, 1 May 2007

Leeds Fine Art

fyi.

original 'real' render by Simon Lewandowski

'virtual' recreation in Second Life by Will Docherty



Friday, 20 April 2007

Getting Started.

A step by step instruction of how to get yourself inworld!

1. Sign up for an avatar (a virtual representation of yourself) at http://secondlife.com/join

2. Download the client software and install on your machine. This option should appear after you have completed the sign up process. If not go to, http://secondlife.com/download

3. Once you have installed the software, log in and to access the schools island locate the search tab at the bottom of the screen, select 'places' and type in Leodis.

4. Then click teleport!

5. You can contact either Mejo Kuu or Leodis Loon for more help joining the Fine Art group once your set up.

Thats it, if anyone has any problems its worth checking out the knowledge base for help, http://secondlife.com/support

Wednesday, 18 April 2007

Fine Art, Ground Floor

Our new island is now up and running by the name of "Leodis". Access to the island is by invite only to the group of Leodis at the moment whilst we are building.For those of you asking why Leodis?
The name "Leeds" came from "Loidis" pronounced "Leodis" (Bede states: "...regione quae vocatur Loidis" region known as Loidis), which was a name recorded in Anglo-Saxon sources for a Celtic kingdom that survived in the area for a while after the Anglo-Saxon invasion. Leeds has been known since being mentioned (as "Ledes") in the Domesday Book of 1086, (the name evolved into "Leedes" and finally "Leeds").

It is here that we undertake the construction of the Old Mining Building which houses Fine Art, Cultural Studies and History of Art at the University of Leeds. The island will have many areas for students in these departments to explore and create their work in. The purpose of making an exact replica of the Olding Mining Building is to help people new to Second Life understand the environment with something familiar.

A little background

"Second Life is a 3-D virtual world built and owned entirely by its residents. After opening to the public in 2003 Second Life has grown massively and currently has around 3,300,000 inhabitants from around the world.

Second Life provides a unique and flexible environment for educators and artists interested in distance learning, computer supported cooperative work, simulation, new media studies, corporate training, artwork realisation, curatorial practice, social networking and experiential learning amongst other things.

Second Life provides an opportunity to use simulation in a safe environment to enhance experiential learning, allowing individuals to practice skills, try new ideas, and learn from their mistakes. The ability to prepare for similar real-world experiences by using Second Life as a simulation has unlimited potential! There are many options for educators looking to explore and create learning spaces in Second Life.

Artists can work together in Second Life from anywhere in the world as part of a globally networked virtual environment. Using Second Life as a supplement to traditional studio environments provides new opportunities for enriching an existing practice."

This was part of the original proposal for the School of Fine Art. We are now up and running and the building has begun!